Deep Blue Water

Environment design and real-time animation · February 2026

A dive through a coral reef, built as a real-time environment in Unreal Engine. Rock shelves, branching corals, sponges, and anemones are scattered across the sea floor, lit by caustics falling from the surface, and the camera drifts through the reef at a diver's pace so the scale of the place reads.

My part
3D animator on the piece, working the environment simulation and the camera move through the reef.
Toolkit
HoudiniOmniverseAutodesk MayaUnreal Engine
Credits
Third place, SCAD × NVIDIA AI Summit 2026Teammates: Yejin Jeon, Zane Jone